This tournament is open to European players only. All players must own at least 12 Champions.
|First Place||400 Crystals per player|
|Second Place||200 Crystals per player|
|Third Place||100 Crystals per player|
Each team can only receive prizing for five (5) players. The rosters from the Final and Third place games are used to establish the prize eligible players, if a roster contains six (6) players.
Players not listed on the Match Fixture page will not receive prizing under any circumstance.
HiRez advise that players should not change their player name until after they have received any outstanding prizes. In doing so, players risk losing their prize.
Please note that in order for prizing to be available a minimum of eight teams must participate in the tournament.
The tournament round start times are as follows:
|Games Commence||18:00 GMT|
Other rounds are allowed to start once the previous round is completed.
When registering for a tournament, team captains must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Team captains will not be able to select more than the maximum number of players indicated on the tournament sign up module.
User game ID's are stored when tournament brackets are generated, meaning that any changes made to a user's game ID after a tournament has started will not be reflected for that specific tournament.
Teams are not permitted to use a pickup at any point in a match. A pickup is defined as someone who is not listed on the Match Fixture page.
Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match prior to starting a match. By allowing the match to start, both teams agree that the players in the lobby when the match is started are allowed to participate in the whole match series, even if some of the players in the lobby are not listed on the Match Fixture page.
If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. You must have given the team the required fifteen (15) minutes from match start time to substitute their ineligible player(s). If the ineligible player shows up between maps/rounds, you must give the team the required ten (10) minutes to replace their ineligible player. If the team does not substitute their ineligible player, do not start the match or allow the match to be started.
|ONSLAUGHT - 5V5|
This tournament does not feature map bans. The hosting team as indicted on the match page will select the map for the match. The non-hosting team will select the side of the lobby (left side for first champion pick or right side for second pick).**
All matches are to be played using the following settings:
|Game Name||Ai - (Team A) vs (Team B)|
|Password||Chosen by hosting team captain|
|Draft Mode||Competitive Draft|
|Spectator Password||Same as the Game Password|
|Allow Third Person||Disabled|
The newest champion will be prohibited from use in matches until after the champion has been available in ranked for fourteen (14) days. Both teams are responsible for being aware of the official release dates of Champions.
All Obsidian and Cosmic skins are prohibited from use in matches. The Bomb King Pumpkin skin, including head, body, and voice pack, is prohibited from use in matches.
No cards alone are currently prohibited from use in matches.
No items alone are currently prohibited from use in matches.
No card and item combinations are currently prohibited from use in matches.
Teams will play matches in the following formats, depending upon the tournament round:
|Final||Best of 3 (First team to win 2 games wins the match.)|
|3rd/4th Place Playoff||Best of 3 (First team to win 2 games wins the match.)|
|Semi Finals (Last 4)||Best of 3 (First team to win 2 games wins the match.)|
|Quarter Finals (Last 8)||Best of 3 (First team to win 2 games wins the match.)|
|All other rounds||Best of 1 (First team to win 1 game wins the match.)|
In the event of server issues arising, tournaments may be postponed. Any postponement affects games yet to be played and games in progress.
Matches must be played in their entirety unless both teams agree to delay the match. The match must still be completed before the start time & date of the next tournament round, as listed under the Tournament Schedule.
Failure to complete a match before the start time & date of the next tournament round may result in one or both teams forfeiting the match and removed from the tournament.
Teams may not delay the match for more than ten (10) minutes between each map. If a team delays the start for longer than ten (10) minutes between maps, they will forfeit that map.
Teams that delay a match for more than twenty (20) minutes will forfeit the whole match.
The team that did not delay must provide video proof showing that this ten (10) or twenty (20) minute delay did occur.
If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.
If a player disconnects after the game has started, the following rules apply:
The match is to be paused and the disconnected player should attempt to reconnect. When the pause reaches the five (5) minute limit, the match must be continued or forfeited.
If both teams disagree over when the player disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.
In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that map.
In the instance that the hosting team have the incorrect match settings and you do not leave the game before it is completed, the result of that map will stand.
The hosting team will not forfeit the map if the non hosting team does not leave the match and the map is completed.
Teams are allowed a total of one (1) pause per game, totalling no more than three (3) minutes per pause.
Pauses should only be for valid reasons and players may be punished for abusing this feature.
Pauses during a teamfight are not permitted.
In order for a team to forfeit, the opposing team must leave or end the match immediately after they have captured proof of their accusation. Teams will not be forfeited if the opposing team do not leave the game and the map is completed.
Teams will forfeit a map for the following reasons:
Not immediately unpausing a game after the allocated pause limit of three (3) minutes has been reached. Abusing the pause feature. Picking an ineligible champion. Extreme levels of abusive or toxic behaviour. Leaving or ending a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing team. Hosting a match with the incorrect Match Settings shown above. Delaying a match by more than ten (10) minutes in between maps.
Both teams are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.
Tournament brackets will be updated automatically once both teams have reported the match.
In the instance that only one team reports the match result, the result will automatically be confirmed after fifteen (15) minutes.
In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.
In the event of a dispute, both teams will be asked to provide evidence of their match victory. Please see the Evidence Policy section below to find out what evidence is required.
If neither team is able to provide evidence of their match victory, both teams will be removed from the tournament.
A team has fifteen (15) minutes to show-up and be ready to start the match. Failure to do so will result in a forfeit.
To report a no show, please click on the 'Opponent No Show' button on the Match Fixture page.
If you have a no show issue, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no show deadline.
We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the site and all future competitions.
We strongly recommend that you obtain photo evidence showing the outcome of every match.
All conversations between users are not considered evidence. This includes, but is not limited to:
When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.
Evidence that does not meet the above criteria will not be considered.
All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Imgur, Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.
Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.
If you have a problem with your match, please click on the 'Contact Support' button found on the Match Fixture page. You can view and respond to all of your support tickets here.
Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site wide ban.
Last Updated: 4:19pm on Fri, 11th Jan 2019